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HATHOR

This game won the 1st prize for compliance to the constraints and the Quartier des spectacle first choice in the June 2016 Jam Nation Game Jam.

Hathor is a 4 players and more game, where four players try to turn their snakes to stop or direct the projectiles to the center, while the crowd spawns projectiles from various locations.

 

The players with the homemade controller wheels make their snake go around the center by turning their wheels. The color of the projectiles is random, and these colors set where the projectile must be stopped. A blue projectile must be stopped by the blue snake, and so on with the other colors.

 

In this game, most team members participated in Game Design. Asset wise, I did part of the scripting and some of the Unity integration.

 

The game was created by Élaine Gusella, Jamie Dorval Caya, Véronique Bouffard, Ugo Cloutier, Myriam Noël-Martel 

and Myself.

 

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